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User Interface ProgrammingLaajuus (5 cr)

Code: 4_EFA8020

Credits

5 op

Learning objectives

You understand the event-driven programming paradigm
You are able to create forms
You are able to use a button-component
You are able to use a text field-component
You are able to use a label-component
You are able to connect mouse-events into graphic components
You are able to connect keyboard-events into graphic components
You are able to use a message-box
You are able to define text into a message-box
You are able to define buttons into a message-box
You are able to define icons into a message-box
You are able to create a menu
You are able to use a listbox -component
You are able to use a combobox-component
You are able to make scheduled events
You are able to design, code and test simple event-driven programs
You are able to show data received from a text file in a graphic user interface
You are able to write data from graphic user interface into a text file
You are able use structured data in a graphic user interface
You are able to throw an exception
You are able to handle an exception
You understand the meaning of a try block in exception handling

Content

User interface components
Event-driven programming
Struct-datatype
Class-datatype (basics)
Storing and reading data
Exception handling
File handling

Materials

To be announced at the start of the course.

Qualifications

Basics of Programming 1

Enrollment

01.08.2024 - 15.09.2024

Timing

01.10.2024 - 31.12.2024

Credits

5 op

Mode of delivery

Contact teaching

Teaching languages
  • English
Degree programmes
  • Degree Programme in Internet of Things
Teachers
  • Atanu Mazumdar
Student groups
  • IT23SP
    Information Technology IOT

Qualifications

Basics of Programming 1

Materials

To be announced at the start of the course.

Enrollment

01.12.2022 - 15.01.2023

Timing

01.01.2023 - 31.07.2023

Credits

5 op

Mode of delivery

Contact teaching

Teaching languages
  • English
Teachers
  • Janne Koponen
Student groups
  • EF22SP
    Bachelor Degree Programme in Information Technology IOT

Teaching methods

- Lectures, demonstrations, assignments, exam
- Material: Lecture notes
- Grading: Final project

Alternative implementation methods

Contact lecturer

Student workload

Contact lectures: 40h
Project guidance: 16h
Exercises: 40h
Independent studying 39h

Qualifications

Basics of Programming 1

Materials

To be announced at the start of the course.