User Interface ProgrammingLaajuus (5 cr)
Code: 4_EFA8020
Credits
5 op
Learning objectives
You understand the event-driven programming paradigm
You are able to create forms
You are able to use a button-component
You are able to use a text field-component
You are able to use a label-component
You are able to connect mouse-events into graphic components
You are able to connect keyboard-events into graphic components
You are able to use a message-box
You are able to define text into a message-box
You are able to define buttons into a message-box
You are able to define icons into a message-box
You are able to create a menu
You are able to use a listbox -component
You are able to use a combobox-component
You are able to make scheduled events
You are able to design, code and test simple event-driven programs
You are able to show data received from a text file in a graphic user interface
You are able to write data from graphic user interface into a text file
You are able use structured data in a graphic user interface
You are able to throw an exception
You are able to handle an exception
You understand the meaning of a try block in exception handling
Content
User interface components
Event-driven programming
Struct-datatype
Class-datatype (basics)
Storing and reading data
Exception handling
File handling
Materials
To be announced at the start of the course.
Qualifications
Basics of Programming 1
Enrollment
01.08.2024 - 15.09.2024
Timing
01.10.2024 - 31.12.2024
Credits
5 op
Mode of delivery
Contact teaching
Teaching languages
- English
Degree programmes
- Degree Programme in Internet of Things
Teachers
- Atanu Mazumdar
Student groups
-
IT23SPInformation Technology IOT
Qualifications
Basics of Programming 1
Materials
To be announced at the start of the course.
Enrollment
01.12.2022 - 15.01.2023
Timing
01.01.2023 - 31.07.2023
Credits
5 op
Mode of delivery
Contact teaching
Teaching languages
- English
Teachers
- Janne Koponen
Student groups
-
EF22SPBachelor Degree Programme in Information Technology IOT
Teaching methods
- Lectures, demonstrations, assignments, exam
- Material: Lecture notes
- Grading: Final project
Alternative implementation methods
Contact lecturer
Student workload
Contact lectures: 40h
Project guidance: 16h
Exercises: 40h
Independent studying 39h
Qualifications
Basics of Programming 1
Materials
To be announced at the start of the course.